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Creating engaging experiences through unique mechanics

Projects

I've worked on a range of titles, from 48 hour game jams to industry standard products,  using both Unity and Unreal Engine

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Help Is On The Way

My final project at Vancouver Film School. Developed over 6 months

War of the Grove

Student project made using blueprints in Unreal Engine 5

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Operation: Rolling Thunder

Collaborative team project developed over 2 months at Vancouver Film School

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Sam de Paiva

Technical Designer

I'm always looking for opportunities to expand my skillset and meet other developers. Reach out to me on LinkedIn or by email: 

 - sammydepaiva@gmail.com

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